4/22/2021 0 Comments Bvh Files Breakdance Moves
Many pieces by OpenEnded Group were developed in their custom environment called Field, which combines elements of node-based patching, text-based programming, and graphical editing.I have some background working in the context of dance in the past, including 3d scanning with Lisa Parra in 2010, Reactor for Awareness in Motion with YCAM in 2013, and Transcranial with Daito and Klaus Obermaier in 20142015.I was very excited for the possibi l ity of working with Mikiko, and Elevenplay, and again with Daito.Daito and Mikiko shared some initial ideas and inspiration for the piece, especially ideas emerging from the evolution of mathematics.
Starting with the way bodies have been used for counting since prehistory, all the way through Alan Turings impressions of computers as an extension of human flesh, into modern attempts to categorize and measure the body with algorithms in the context of surveillance and computer vision. Image description: sketch of an upper body with numbers indicating 27 points, including fingers, wrist, arm, elbow, shoulder, neck, ear, eyes, nose, etc. After long conversations around these themes, we picked the name discrete figures to play on the multiple interpretations of both words. I focused on two consecutive scenes toward the end of the performance, which we informally called the debug scene and AI dancer scene. The goal for these two scenes was to explore the possibilities of training a machine learning system to generate dances in a style similar to Elevenplays improvisation. In this writeup Ill provide a teardown of the process that went into creating these scenes. Background There is a long history of interactive and generative systems in the context of dance. Bvh Files Breakdance Moves Series In 1966Some of the earliest examples I know come from the 9 Evenings series in 1966. For example, Yvonne Rainer with Carriage Discreteness, where dancers interacted with lighting design, projection, and even automated mechanical elements. Image description: Black and white still, showing a large plastic sphere suspended from wires and rollers attached to a rope, raised high off the ground, the rafters visible in the background. More recently there are artist-engineers who have built entire toolkits or communities around dance. For example, Mark Coniglio developed Isadora starting with tools he created in 1989. Image description: screenshot of patching environment with rectilinear wires connecting a dozen nodes of varying sizes with icons for microphone input, wavetables, video assets, camera input, and other features. Or Kalypso and EyeCon by Frieder Weisse, starting around 1993. Bvh Files Breakdance Moves Software Running OnImage description: screenshot of software running on Windows 2000 with multiple panels for live camera input with some debug overlays, debug text, and parameters. Each panel is a window inside the larger application window titled EyeCon. Ive personally been very inspired by OpenEnded Group, who have been working on groundbreaking methods for visualization and augmentation of dancers since the late 1990s. Video description: Computer generated graphics, sketches with a hand-drawn appearance take the form of moving dancers against a black background, leaving trails of light and interacting with virtual environments.
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